Missions

Second Light

Post Count: 44

Starbase 369 awakens to new purpose as Epsilon Fleet returns to active service.

After years of silence, the fleet’s command hub has reopened, bringing together personnel, resources, and starships under one banner. The task is clear: re-establish Fleet Operations, coordinate missions, and respond to the shifting challenges of the early 25th century.

In these first days, departments work to restore full operational capacity, reconnect with allied worlds, and prepare for the assignments ahead. Diplomats, engineers, tacticians, and scientists converge on the station, each with a role to play in shaping the fleet’s renewed presence in the quadrant.

This is the moment to forge new working relationships, set priorities, and chart the course for Epsilon Fleet’s second light among the stars.

The Heir of a Buried World

Post Count: 19

When a young Tarethani survivor arrives in Epsilon Fleet space asking for Vice Admiral Sidra MacLaren by name, what first appears to be a simple matter of protection quickly becomes something far more complicated.

Seren Val Tareth carries with him a name most governments would prefer remain buried, along with questions tied to the lost world of Tareth-Kal. Once a sovereign world of law, memory, and ancient custodial tradition, Tareth-Kal vanished from the political map decades ago under circumstances few now speak of openly. Its people scattered. Its history settled into archives, treaties, and careful silences.

But some histories do not stay buried forever.

As old claims surface and competing interests begin to circle, Epsilon Fleet finds itself drawn into a fragile matter of identity, law, diplomacy, and command responsibility. Seren does not arrive seeking power. He arrives seeking protection long enough to be heard.

For Sidra MacLaren, the question is not whether the past should be convenient. It is whether Epsilon Fleet has the discipline to protect the truth long enough for the law to decide what must happen next.

The Heir of a Buried World is an Epsilon Fleet plot centered on political intrigue, buried history, fleet-level decision-making, and the consequences of old compromises returning to the light. Participation opportunities may include command briefings, diplomatic involvement, fleet security, medical and scientific verification, archival research, historical investigation, escort duty, testimony, and reactions from officers or civilians connected to Starbase 369 and the wider region.

Solstice - Puddle of Trouble

Post Count: 0

What began as a standard border patrol and sensor sweep along the Aldea–Gamma Tauri corridor rapidly escalated when the USS Solstice detected and pursued a group of Pakled smugglers operating in restricted space. The ensuing high-speed chase culminated in the vicinity of Vagra II, a quarantined world long considered off-limits following a prior Starfleet encounter of significant historical note.

Captain Benjamin Crawford and the crew of the Solstice were compelled to engage the fleeing vessel and the latent threat still present on the planetary surface.

The incident serves as a pointed reminder of why certain locations remain under strict interdiction, and of the unpredictable complications that can arise when routine operations intersect with unresolved dangers from the past.

Part of USS Solstice

No missions found

Dreamdust

Post Count: 46

Dreamdust follows the unraveling and containment of a crisis centered around Rear Admiral Indi Hawk, whose secret addiction to the illegal narcotic Dreamdust becomes a destabilizing threat at the heart of Epsilon Fleet Command. What begins as quiet behavioral drift quickly escalates into a full security incident, forcing Fleet Commander Vice Admiral Sidra MacLaren to intervene as both a commanding officer and a long-time friend.

The arc explores isolation, hidden trauma, command-level vulnerability, and the collision between duty and personal loyalty. Through a series of confrontations, breakdowns, and investigative discoveries, the truth behind Indi’s behavior emerges — not a smuggling ring, not an external threat, but a single officer who has been quietly self-destructing through a self-constructed and untraceable substance pipeline.

Destiny's Son

Post Count: 16

When former Starfleet captain Treon Brevor—now captain of the civilian freighter SS Starburst—learns that her old home, the USS Destiny-A, is docking at Starbase 369, she expects nothing more than a distant reminder of a life she left behind. Instead, the ship brings someone she never thought she would see again: Rear Admiral Josua Frost, her former commanding officer, now retired from active duty and operating in a gray space between Starfleet service and personal obligation.

Frost arrives with a request Starfleet cannot make publicly:
a quiet, off-the-record investigation into a Prime Directive breach involving a missing officer, John Piper, who vanished over fifteen years ago. New evidence places him living openly on a pre-warp world, potentially influencing its culture and government. A Starfleet extraction team would draw attention—and could destabilize the entire planet. Frost needs someone who knows Piper, who understands discretion, and who Starfleet no longer owns.

Treon reluctantly agrees, knowing the risks this brings to her small civilian crew—already wary of Starfleet and carrying scars from the Federation’s past failures. Tensions flare, loyalties fracture, and long-buried history resurfaces as the Starburst prepares to depart on a mission that is part rescue, part reckoning, and deeply personal for all involved.

Destiny’s Son is a story of rediscovered bonds, old betrayals, and the weight of a past that refuses to stay buried. It is a mission where Starfleet cannot act—so the people once shaped by it must.

The Tavrik Accord: Orchestrated Chaos

Post Count: 45

When diplomat Stephen MacCaffery arrives at Tavrik III to negotiate peace between the Federation, hostile Kaldari militarists, and evasive Vethari traders, he expects heated arguments, not murder.

A Kaldari negotiator collapses from a hybrid nerve agent using Romulan tech and Borg nanotech. Later, a Vethari operative is murdered with staged Federation weapons, and MacCaffery's aide is poisoned. As he searches for the killer before talks fall apart, he discovers the Vethari Combine is not seeking legitimate trade but building a empire, arming extremists and misdirecting blame to keep factions at war.

With time running out and war imminent, MacCaffery must navigate encrypted messages, hidden supply chains, and Section 31 operatives to uncover the conspiracy. He needs to expose the Vethari's role without revealing secrets, rebuild trust between hostile parties, and forge a peace treaty that prevents war and neutralizes a criminal network profiting from chaos.

The clock is ticking. The evidence is damning. And someone doesn't want this peace to succeed.

In a high-stakes game of diplomacy, murder, and military intelligence, one man must prove that legitimacy and verification are stronger than weapons and lies.

The Starfall Carnival

Post Count: 8

In the aftermath of tragedy and battle damage, Starbase 369 hosted the Starfall Carnival, a massive interstellar celebration designed to restore morale across the fleet. Beneath glowing promenade lights and artificial meteor showers, the crews of the USS Arawyn and Starbase 369 found moments of healing, connection, and renewal. But behind the spectacle, Fleet Operations quietly uncovered a growing narcotics operation hidden within the Carnival itself, forcing security and command staff to balance public wonder against an emerging threat.